using System;
using System.Collections.Generic;
using System.Linq;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Audio;
using Microsoft.Xna.Framework.Content;
using Microsoft.Xna.Framework.GamerServices;
using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework.Input;
using Microsoft.Xna.Framework.Media;

namespace DataTypes
{
    [ContentSerializerRuntimeType("_395_2d.Weapon, 395-2d")]
    public class WeaponData
    {
        public string Name;
        public string ProjectileTexture;
        public int ProjectileDamage;
        public float RateOfFire;
    }
}
